One codebase. iOS and Android. An MVP in 8–12 weeks.
Cross-platform (Flutter) and native (Swift/Kotlin) app development, scoped around a fast, focused MVP and built on architecture that doesn't need a rewrite six months in.

Why teams come to us
- MVP delays from building two native codebases in parallel
- Cross-platform inconsistency — iOS/Android drift in look and behavior
- Poor UX driving day-7 retention below 20%
- Post-launch technical debt that turns every new feature into a multi-week project
What's delivered
Flutter cross-platform delivery
One codebase, pixel-perfect on iOS and Android
Structured MVP-first roadmap
Core features scoped and shipped first; extras scheduled post-launch
Mobile UX engineered for retention
Proven onboarding and navigation patterns
Scalable architecture from day one
Clean, modular codebase built to extend, not rewrite
Delivery phases
01
Scope
Core features get separated from nice-to-haves; everything gets a place in the roadmap, but not everything ships in the MVP. This is where the 8–12 week window gets set against a specific, agreed feature list — not a vague one.
02
Design
Screens and flows get designed against the onboarding and retention patterns the app actually needs, not a generic template pulled from a component library. Existing brand assets, if supplied, get applied here rather than redesigned from scratch.
03
Build
Flutter delivers one codebase for both platforms; Firebase and any required integrations get wired in as the app takes shape. Builds land on real devices throughout, not just at the end, so issues surface while they're still cheap to fix.
04
Ship & support
Store submission, launch, and a defined support window to fix what real users surface in the first weeks — the gap between how an app behaves in testing and how it behaves with actual traffic.
More detail
Is this the right fit?
- You need iOS and Android from one team, not two separate native builds running in parallel — every week one platform waits on the other is a week of runway spent on coordination, not product.
- You're racing toward a fundable MVP, not committing to a five-year platform on day one. The goal is a working product a real user can hold, not a spec document.
- Retention keeps slipping because onboarding was never actually designed — it just happened as a side effect of whatever screens got built first, and nobody has gone back to fix it.
- Every new feature costs more than the last, because nothing was built to extend. A codebase that started as a prototype is now taxing every sprint that touches it.
- You have a backend, an API, or an existing system the app needs to talk to, and you need a mobile team that can integrate cleanly rather than starting the backend conversation from zero.
Not the right fit if
- A five-year enterprise platform with a dedicated in-house engineering org already scoping the architecture — that's a different engagement, not an MVP build.
- A pure landing page or marketing site with no app logic behind it — that's Website Design & Development, not this.
- A project with no product owner able to make scope calls during the build — an MVP moves fast because decisions don't sit in a queue.
What we need from you
A clear product vision and who the first users are
Scoping an MVP means deciding what ships now versus later — that decision needs a real target user in mind, not a hypothetical one.
Any existing brand guidelines or design assets
Existing brand work gets used as-is. Rebuilding a brand system that already exists just to have one built in-house wastes budget that should go toward the product.
Details of any backend, API or third-party system the app needs to talk to
Integration points are where estimates go wrong most often — knowing them up front is what keeps the 8–12 week window realistic instead of aspirational.
One decision-maker who can answer scope questions without a committee
An MVP timeline assumes same-week answers on scope calls. A multi-stakeholder sign-off process is the single most common cause of an MVP timeline slipping.
Tech, and why it's the right call
Flutter
One codebase renders pixel-perfect on iOS and Android, instead of maintaining two native builds in parallel. For an MVP, that difference is the gap between an 8-week timeline and a 14-week one.
Firebase
Real-time data sync and a managed backend remove the need to stand up and operate custom server infrastructure before there's even a user to serve. It scales past MVP stage without a rebuild.
Stripe
Handles payment end to end, tuned for a mobile-first checkout rather than a bolted-on web flow ported into an app shell — the difference shows up directly in checkout completion rates.
On-device testing throughout
Builds land on real iOS and Android hardware from early in the build, not just at the end — the gap between how something behaves in a simulator and how it behaves in someone's hand is where most late-stage surprises come from.
Related case studies
Guides
- Google Play's 12-Tester Rule: Plan Your Android Launch
New personal Google Play accounts must run a closed test with 12 testers for 14 days. What that adds to your launch date and how to plan for it.
- App Store Review: A Pre-Submission Checklist for Founders
The checks that reject most first apps, from Apple's own guidelines: completeness, metadata, privacy, login and a working demo account.
- Own Ordering App or Delivery Marketplace? Do the Maths
A break-even method for UK takeaways: work out what each order saves on your own app, using your contract rate, a real menu basket and published card fees.
FAQ
How long does it actually take?
Do you build iOS and Android separately?
What if I already have a designer or brand guidelines?
What happens after launch?
Can you integrate with a backend or API we already have?
What does it cost?
What happens if we need to change scope partway through?
Request a free technical consultation
30 minutes — scopes the MVP, estimates delivery timeline, recommends a stack.
Request a free technical consultation